Borderlands 3 News!?

I am sure all of you vault hunters have been waiting for the day to come to venture back in the wastelands of Pandora. We may finally be getting some news of when our new adventures embark. The story began nearly 8 years ago in 2009 when we were graced with the incredible story of Borderlands. Sadly the most recent game that we received was back in October of 2014… Yes Gearbox was kind enough to release the Handsome Jack Collection in  March of 2015, but for most of this was a fun time to go back and play the games we have already conquered.

We will be awaiting some news at GearBox PAX East panel. The developers of Borderlands teased that they would be starting the creation of the masterpiece that will be Borderlands 3 back at PAX East 2016. A new year is upon us, and we hope to see a trailer, release date, or at least some sort of concept art… please? Each panel at PAX each is given a description from the companies to give the consumers an idea what to look forward too. Here is what the GearBox panel has in store for us…

“This is your opportunity to get a behind-the-scenes look at Gearbox Software and Gearbox Publishing, along with the latest news and updates from the makers of Borderlands, Battleborn, Brothers in Arms, and more! We will have never-before-seen reveals, exclusives, and surprises, so don’t miss out!”

So this should be a good indication that we will see some sort of reveal at PAX East. There was talk about the upcoming game to have even more characters, weapons, and NPCs then any of the Borderlands games so far. Make sure to be following PAX East news that is coming up so soon… March 10th-12th! Better yet, make sure to follow us @TheNerdChambers on Twitter so we can be your first outlet to the incredible news that GearBox will be dropping! Are you excited for the upcoming Borderlands games? Do you want to see old characters return? What will make this the biggest and best Borderlands game yet? Let us know @TheNerdChambers. See you in March Claptrap! 

-ShadowGhoul (Brandon)

My First Impression of Horizon Zero Dawn

So if you guys did not get a chance to check out our stream of Horizon Zero Dawn last night or today, I have now gotten to play three hours of the game and I thought I would share my initial thoughts about the game thus far. I will do my best to keep this a spoiler-free as humanly possible so bare with me.

The first thing I should not about the game is that it is beautiful. Actually, beautiful might be an understatement in all honesty. This, to me, is the best looking game I have seen this console generation. The environments are lush and are not static, (meaning, if you are walking through tall grass, it actually responds to your movement, the grass blows in the breeze, you actually get pushed by water currents and so on), and the character models are done incredibly and with great detail (when talking to an NPC I noticed that there were actual wrinkles and dimples when they were talking). I cannot overstate how beautiful this game looks. What helps you to truly appreciate the game is the incredible photo mode that the game has to offer.

Moving over to the gameplay aspect, I find that the game has a lot to offer even early in the game. It gives you the ability to study enemies and find their vulnerabilities before jumping into a fight and there are multiple ways you can approach any battle. You start the game with your bow and spear which allows for stealth attacks from a distance or jumping right into the action. What I found most fascinating was that when attacking a machine with the spear, you can knock off the armor on their body or limbs depending on where you struck. All of these subtle nuances are blended together to bring a combat system that has a lot of depth but is fairly easy to master at the same time.

The only gripe I had, and this is a very minor one at that, is that the introduction to the game felt a bit too much like a guided tutorial. You can tell that they tried integrating all the lore without shoving it in your face, but it still felt a bit forced to me. It also felt a bit long, as it took about an hour before the game finally opens up a bit. Do not let this discourage you however because once the game opens up it becomes a special experience.

All in all, I have only just scratched the surface of what this game has to offer, but it has already made a big impression on me as I look forward to getting into all the game has to offer. I will be writing a full review of the game once I feel I have a full grasp on the game which may be in a few days, so bear with me.

Let us know what you think of Horizon Zero Dawn so far not that it is finally here. Tweet us @TheNerdChambers and remember to like us on Facebook and follow us on Instagram!

 

Overwatch 1.8 Patch Notes are Live

Season 4 is so incredibly close for Overwatch. The new season goes live in just three hours (6pm central) and Blizzard has treated us all to the new patch notes for the upcoming update. Unfortunately we will not know who the new character is until the update hits, but until then here are the biggest changes coming in the update:

Ana

  • New Hero Option: Nano Boost Sensitivity
    • Allows players to adjust Nano Boost’s targeting sensitivity

Bastion

  • Configuration: Sentry
    • Reconfiguration time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50%
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • No longer deals critical damage
  • Configuration: Recon
    • Bullet spread decreased by 25%
    • Magazine size increased from 20 to 25
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • No longer interrupted by taking damage
    • A new resource meter has been added that depletes while Self-Repair is active and recharges when not in use
  • Configuration: Tank
    • No longer grants bonus armor
  • New Passive Ability: Ironclad
    • Bastion takes 35% less damage while in Configuration: Sentry or Tank

D.Va

  • Defense Matrix
    • Projectiles (like Roadhog’s Chain Hook or Tracer’s Pulse Bomb) no longer need to travel a minimum distance before they can be blocked

Mei

  • Cryo-Freeze
    • Mei can now be targeted by allies while in Cryo-Freeze

Mercy

  • Resurrect
    • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
  • Caduceus Staff
    • Zenyatta can no longer be targeted when Transcendence is active
  • New Hero Option: Guardian Angel Sensitivity
    • Allows players to adjust Guardian Angel’s targeting sensitivity
  • New Hero Option: Beam Sensitivity
    • Allows players to adjust targeting sensitivity on Mercy’s Caduceus Staff beams

Roadhog

  • Scrap Gun
    • Spread decreased by 20%
  • Chain Hook
    • Targets are now pulled to a location 3.5 meters away, up from 2 meters
    • Cooldown increased from 6 to 8

 

Sombra

  • New Hero Option: Hack Sensitivity
    • Allows players to adjust the targeting sensitivity on Sombra’s Hack ability

Symmetra

  • Sentry Turret
    • [CONSOLE] Damage per second increased from 21 to 25.5

Torbjorn

  • Rivet Gun
    • Ammo is now loaded earlier in the reload animation
  • Build Turret
    • [CONSOLE] Damage increased from 10 to 12

Widowmaker

  • New Hero Option: Grappling Hook Sensitivity
    • Allows players to adjust Grappling Hook’s targeting sensitivity

Winston

  • Critical hit volume reduced by 15%

Zarya

  • New Hero Option: Projected Barrier Sensitivity
    • Allows players to adjust Projected Barrier’s targeting sensitivity

Zenyatta

  • New Hero Option: Harmony Orb Sensitivity
    • Allows players to adjust Harmony Orb’s targeting sensitivity
  • New Hero Option: Discord Orb Sensitivity
    • Allows players to adjust Discord Orb’s targeting sensitivity

And finally the biggest point of emphasis…

  • Respawn Delay
    • When attackers outnumber defenders while taking a control point on Assault, Escort and Assault/Escort maps, the defenders’ respawn time will slowly increase until it hits a maximum value or the defense manages to gain the upper hand.

There is a lot to take in with this update. Winston is going to be a more viable option with his critical hit space being reduced by a fairly significant amount. Symmetra and Torbjorn both see significant buffs in damage. If you guys thought Symmetra turrets were annoying before, get ready to rage in Season 4. Torbjorn’s damage buff, however, was necessary because his turrets became pin cushions. The little tweaks, like Mercy’s invulnerability during her ultimate, Mei being able to be targeted by allies while frozen, and D.Va’s Defense Matrix buff against projectiles, are minor things that needed to be adjusted for balance sake.

It will be interesting to see how the adjusting of the sensitivity on auto lock skills will work, it could help make heroes like Zenyatta and Mercy become much more efficient in healing. Finally, the biggest buff coming out to everyone’s favorite turret Bastion. His recon mode gains a lot of efficiency now that he can heal and his bullet spread was significantly reduced. His turret mode does get balanced a bit and some would even argue nerfed now that there are not critical hits in sentry mode. Overall I like the change to Bastion because it makes him a much more versatile option for a composition.

Finally the only overall nerf to a character comes to the big belly bruiser Roadhog. I will say though, I have to agree with the increase in pull distance from Roadhog because his hook was an automatic kill if landed against any hero. The weapon spread decrease does somewhat balance out the change but overall it was a much needed change.

 

Pokemon Go Hits Another Milestone

It has been reported by Niantic, creators of Pokemon Go, that the app that set the world on fire last summer has reached another milestone marker. Pokemon Go has now been downloaded 650 million times in less than a year of being available. In fact, it was reported by Mashable that Pokemon Go was the 3rd most downloaded app on the App Store in 2016 behind only SnapChat and Messenger.

Now it is no secret that Pokemon Go lost a head of steam after their crack down on the tracker function of the app, but with their recent update that added the Johto region Pokemon to the game has done enough to get fans back to Pokemon hunting. So those of you that have not visited the app in a while because you got tired of catching the same Pokemon over and over again, it’s time to get back in the game.

Has the recent update gotten you back into the game, or are you waiting for summer to come back around like me? Let us know on Twitter @TheNerdChambers. Don’t forget to like us on Facebook and follow us on Instagram as well!

Microsoft’s Upcoming Subscription…

The power house company Microsoft recently announced a new gaming subscription that will be launching sometime in Spring of 2017. The subscription is in ways like the EA Access where you get to play a plethora of games for a monthly fee. The subscription total runs to 9.99$ a month for a grand total of 119.88 a year. The games will range from current titles like Halo Wars 5: Guardians to backwards compatible games like Saint’s Row IV. This may be the best way to get the biggest bang for your buck if your an Xbox One owner and enjoy numerous titles. 

Subscribers will be able to purchase the games in a catalog at a discount (20 percent off games, and 10 percent off add-ons) as stated by Mike Fahey on Kotaku

Microsoft is definitely making strides to catch up to Sony on sales on the current gen consoles with moves like this. Tweet us @TheNerdChambers to let us know is Xbox One Game Pass intruiging to you? Is this a good way for Microsoft to make a bigger impact on current gen?

-ShadowGhoul (Brandon)

Our 24th Overwatch Hero – Theory

Over the course of the past couple weeks, Overwatch has released pictures teasing a potential new hero. Last week, Overwatch released an interview with “Inventor Efi Oladele” via Twitter. Before the interview, it was stated that she is an eleven year old genius with a knack for robotics and artificial intelligence. ‘Atlas News’, the fictional news outlet set in the world of Overwatch, interviewed Efi, asking how she got into robotics. The quote that stood out the most by Efi was “…my dream is to build something that can keep us safe, like the new OR15s! I think that would be great.” You can read the rest of the interview here.

The reason that quote stood out though was because last Friday (Feb. 24), Overwatch released another picture via Twitter, showing us from the lenses of ‘Atlas News’ an “unknown attack in Numbani” where we see numerous robots destroyed. These robots are the OR15 models that Efi was talking about. In the center of the picture, we see that one of these models got smashed into the wall with high impact. An eleven year old can’t do that, plus she has said that her “dream us to build something that can keep us safe.” Before Efi was introduced to the players of Overwatch though, everyone was predicting the impeding return of ‘Doomfist,’ an antagonist in the world. Many people thought that Doomfist was responsible for this attack. Which brings up the most recent Twitter post by Overwatch.

This is a picture posted by our very own Efi Oladele of a list of things she needs to get. It’s good to see that Lucio has his own brand of cereal going for him, but more importantly it seems that Efi needs objects to create something big.

I have two theories, both revolving around the idea of Doomfist.

First Theory: Efi Oladele sought to create something better than the OR15 models. She created a towering robotic a.i. with such force and magnitude that could be the final answer to stopping crime. With the combination of Human and Omnic in one body, especially in the city of Numbani, that proudly boasts about their union, it makes sense that this is where it all goes wrong. Her creation ‘Doomfist’, something an eleven year old would name, goes haywire and starts to wreak havok.

Second Theory: Doomfist, a name that is known throughout the world, attacks Numbani. To help defend her people, and the world, Efi Oladele seeks to gather objects to create something big to fight against Doomfist. She asks the Overwatch Agents for help to gather these objects, and they do.

Whichever it is, I’m certain that the objects Efi needs or used to create, are all being carried on the payload maps we already play on. She needs a “Branford arm”, that could be the official name of ‘Doomfist’s gauntlet’. She needs a fusion driver and a reactor, both objects are on payloads.

Whatever the case may be though, I’m super excited to find out who our 24th hero could be!

Middle – Earth: Shadow of War Announcement Trailer

Yesterday we got a leak via a Target listing for the game, Shadow of War. Today we got a trailer announcement for the game, and it looks fantastic!

The trailer starts off with a woman appearing from the darkness telling, what I’m assuming is the audience, that “the world of men is burning.” Following that, we catch glimpses of our previous hero(es), Talion [Ranger] and Celebrimbor [Wraith], forging a new kind of Ring of Power. All the while Sauron is preparing an army below. The trailer features great cinematic shots and beautiful looking animations.

The game will have an extended and upgraded version of their Nemesis system. It will feature a new gameplay dynamic that allows you to forge an army of your own. Your army “will bring about personal stories that include loyalty, betrayal and revenge” as said in the press release.

Catch Middle – Earth: Shadow of War August 22nd in North America and August 25th in Europe on PlayStation 4, Xbox One, Project Scorpio, Steam and Windows 10.