Each week we give all you nerds a little insight on Overwatch. The Nerd Chambers current favorite competitive shooter… We have brought you the Bastion buffs, news on Zarya and Bastion getting slight tweaks, and our experiences in the current season. Well today we have some more upcoming patch notes to bring all of you that are currently in play in the PTR (public test region).
- Damage decreased from 80 to 60
- Impact damage reduced from 60 to 30
- Impact healing reduced from 100 to 50
- No longer hurts himself from his own explosions. (Effect added to current passive: Total Mayhem)
- Magazine size lowered from 200 to 150
- Cost increased by 15%
- Sound effects and VO distance for entering and exiting Stealth reduced to 15 meters.
- Cooldown reduced from 6s to 4s
- Cooldown now starts when the barrier is placed, instead of when it ends
Orb of Destruction
- Alternate fire recovery reduced from 1s to 0.6s
Orb of Discord
- Can now target enemies through barriers
There are many… Many changes that are currently in the test region. Some are going to benefit heroes, and some will of course hurt some of the heroes. In our eyes their really are no big “helpful” changes to any of the characters. Yes the Winston cooldown change will be nice, but not game changing. Also it will most likely not bring him into play more than he is currently seeing. The Zenyatta changes are nice, but again not game changing. Being able to discord through barriers does not do a lot because you still have to take down the barriers. Sombra is probably seeing the biggest positive change with a better colldown with the teleporter, and the fact that she is silent out of stealth will help her suprise attacks.She is probably the most hated character on console currently, so this will probably not being her into any matches still.
Now… The negative. Sadly most of us have not had any chance to get our hands on Orisa, and she is already seeing sorts of nerfs with her clip size from 200 to 150. This change won’t personally effect any of us because we haven’t had first hand play with her yet. So it will all be new anyway for us. We however can say goodbye to Ana in meta… She is losing a good protion of her damage from 80 to 60. That’s 3 shots from 2 for a tracer, and 3 to 4 for a majority of heroes in the game. On top of that, her grenade is now being cut In half brining it to nearly useless. This might be the death of Ana for the meta, and the birth of Zenyatta for meta play.
What do all you games think about these changes coming to Overwatch? Was Ana one of your mains? Hopefully you didn’t golden gun her recently… Let us know @TheNerdChambers all your thoughts! Also go like us on Facebook!
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